1. Definitions |
1.1 In these rules, unless the contrary intention
appears:
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"Act"
means the Casino Control Act 1992;
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"Authority"
means the New South Wales Casino Control Authority;
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"casino promotional
voucher" means a voucher of a
nominated value offered by the casino operator. A voucher may be redeemed by a
patron for an equivalent value in legal tender, subject to compliance
with any specified conditions;
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"credit meter"
means the display on a gaming machine showing the player�s credit balance available for gaming or collection by the
player;
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"electronic gaming
supervisor" means a person
responsible for the supervision of gaming machines in the casino;
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"inspector"
means a person appointed under section 106 of the Act;
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"syndicated play"
means 3 or more players acting in concert to affect the opportunity of any person or persons to participate in a
linked jackpot arrangement;
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"Trackside" means
a multi terminal gaming machine approved for use in the Casino;
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"void"
means invalid with no result.
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2. Playing of Gaming Machines |
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2.1 The instructions on how to play each gaming machine
are displayed on the gaming machine artwork or screen.
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2.2 Play options shall be in accordance with the
instructions as displayed on the gaming machine�s artwork or
screen. Such options shall
be initiated by the player activating the relevant function(s) of the gaming
machine.
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2.3
The credit meter can be incremented by:
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2.3.1 Australian legal tender (notes and/or coin of
acceptable denomination as indicated on each individual machine);
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2.3.2 winnings from gaming machine play; or
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2.3.3 winnings from a linked jackpot;
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2.3.4 the centralized
monitoring system transferring
credits to the gaming machine.
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2.4 Gaming machine play shall be initiated by the player
wagering credits from the credit meter by activating the appropriate commencement
function.
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2.5 A player�s winnings / prizes shall be displayed
on:
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2.5.1 the gaming machine;
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2.5.2 jackpot display meter;
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2.5.3 associated prize display; or
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2.5.4 a combination of the above.
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2.6 Winnings from gaming machine play may increment the
credit meter (as per 2.3), otherwise the winnings will be paid by manual
payment procedures approved by the Authority.
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2.7 Credits displayed on the credit meter may be
collected at the end of any game play.
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2.8 Credits may be paid by the gaming machine returning
coins to the drop tray unless the accumulated credits, as indicated on the
credit meter are in excess of a specified limit. Where the indicated credits exceed
the machine payout limit, these credits shall be paid to the player manually by
procedures approved by the Authority and the credits so paid shall be cancelled
from the credit meter.
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2.9 Where the number of credits cannot be fully
converted to coins, the residual credits will remain on the credit meter. The player may
elect to be paid the residual by manual payout procedures approved by the
Authority.
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3. Jackpots |
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3.1 A progressive jackpot shall operate by adding a
percentage contribution of a gaming machine�s turnover to a progressive jackpot
pool, or pools. The number of gaming machines contributing to that pool, or
pools, and the percentage contribution of each gaming machine�s
turnover allocated to the pool(s) shall be configured in accordance with
procedures approved by the Authority.
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3.2 The winner of a progressive jackpot pool shall be
determined in accordance with the specific rules of the game as displayed on the
machine artwork or screen. The winner of the progressive jackpot pool shall
win the prize indicated on the progressive jackpot display.
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3.3 A random mystery jackpot shall operate by adding a
percentage contribution of a gaming machine�s turnover to a mystery jackpot
pool(s). The number of gaming machines contributing to that pool, or pools, and
the percentage contribution of each gaming machine�s turnover
allocated to the pool(s) shall be configured in accordance with procedures approved by
the Authority.
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3.4 The winner of a mystery jackpot shall be selected at
random by a process approved by the Authority. The winning gaming machine
number of the mystery jackpot pool and the prize won shall be
indicated on the mystery jackpot display.
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3.5 Jackpot wins, as indicated on the jackpot display,
may be paid to the player:
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3.6 In the event of a malfunction of either a jackpot
display meter or jackpot controller, the casino operator may adjust, in
accordance with procedures approved by the Authority, the value of the jackpot
prize.
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4. Payouts |
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4.1 A player entitled to receive a manual payout should
verify the amount of the payment and must acknowledge receipt of that payment by
signing the manual payment form.
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4.2 The casino operator may request a player to play out
any credits where the value of such credits is less than $1. In the event the
player declines this request, the casino operator shall process a manual
payment to the player, as per cancelled credit procedures.
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4.3 The casino operator may withhold the payment of any
prize or coin issue, or demand the return of any prize or coin issue, subject to
notification to and review by an inspector, until such time as the casino
operator has completed an investigation and made a determination.
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4.4 Wherever possible, prizes, coin issues and coin
redemptions payable by the casino operator will be paid immediately to the player.
However, the casino operator may:
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4.4.1 delay
payment, subject to further verification of
the player�s entitlement, to a mutually agreed time;
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4.4.2 pay the prize other than in a form requested by
the player; and
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4.4.3 request an appropriate form of personal
identification from the player.
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4.5 Gaming machine overpays are not the property of the
player. All coins in gaming machines remain the property of the casino
operator until won by, or returned to, a player in accordance with the approved
rules of the game.
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4.6 Any gaming machine or equipment malfunction shall
void gaming machine plays and payouts.
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5. General Provisions |
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5.1 A player shall be entitled to play more than one
gaming machine at a time, unless otherwise instructed by an electronic gaming
machine supervisor.
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5.2 The player of a gaming machine is required to clear
credits from the gaming machine when a close of play warning or notification is
initiated.
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5.3 Players are required to notify the casino operator
in the event of any malfunction of a gaming machine at which they are
playing. Failure to do so, and the retention of any prizes, coin issues or free
play as a result of a gaming machine malfunction, may be considered to be a
contravention of these rules.
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5.4 Tilting, rocking, or in any way damaging or
interfering with a gaming machine, or attempting to operate a machine except in the manner
stated in rule 2.4 is prohibited, and may be considered to be a contravention
of these rules.
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5.5 A person shall not, either alone or in concert with
any other persons, use or control at or near a gaming machine or location related
to the playing of gaming machines a calculator, computer, or other
electronic, electrical or mechanical apparatus or device that is capable, with
respect to a gaming machine or a part thereof, of interfering with an
outcome or the proper or normal operation of a gaming machine or a part thereof.
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5.6 Rule 5.5 shall not apply to use or control by an
agent or employee of the casino operator or an inspector where such person is
acting in the course of their duty.
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5.7 Where an electronic gaming machine supervisor is
satisfied that a person has contravened any provision of rule
5.3, 5.4, 5.5,
5.10, 5.11, 5.12 or
5.16 the electronic gaming supervisor may:
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5.7.1 declare that any wager made whilst breaching the
rule is void;
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5.7.2 direct that the person shall be excluded from
further participation in playing of gaming machines; or
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5.7.3 recommend the person be excluded from the casino
in line with the provisions of section 79 of the Act.
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5.8 An electronic gaming machine supervisor may
invalidate the outcome of a game if:
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5.8.1 the game is disrupted by civil commotion, fire,
riot, brawl, robbery, an act of God; or
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5.8.2 any fraudulent act is perpetrated by any person
that, in the opinion of the electronic gaming machine supervisor, affects the
outcome of the game.
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5.9 Where the outcome of a game is invalidated under
rule 5.8, all wagers made by the players for that particular result may be refunded
provided that an electronic gaming machine supervisor may direct that the
wager of any player referred to in rule
5.8.2 be forfeited.
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5.10 Any person who engages in Syndicated Play is in
breach of these rules.
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5.11 Any person who induces a player at a gaming machine
to vacate a gaming machine, or to engage in Syndicated Play is in breach of
these rules. Any person who solicits such an inducement is also in breach
of these rules.
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5.12 A person who interferes with, disturbs, or
intimidates other gaming machine patrons or casino employees is in breach of these rules.
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5.13 Players and spectators are not permitted to have
side bets with or against each other.
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5.14 Any dispute or complaint concerning a casino game
shall be referred for decision in the first instance to an electronic gaming
attendant, subject to a review (if requested) by an electronic gaming
supervisor. The decision of the electronic gaming supervisor shall be final, subject to
rule 5.15.
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5.15 Complainants in all unresolved disputes shall be
advised of the presence of, and their right to consult, an inspector. Where a
complainant requests review of the decision by an inspector, the inspector shall
investigate the complaint in accordance with section 110 of the Act.
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5.16 Where, in the opinion of a gaming machine
supervisor, a person is not actively playing a gaming machine and is:
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5.16.1 occupying a gaming machine; or
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5.16.2 occupying an adjacent area such that it restricts
another patron from gaining access to play a gaming machine;
an electronic gaming machine supervisor may direct the
person to vacate the gaming machine or adjacent area. If a person refuses to
comply with this directive, that person is in breach of these rules.
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5.17 A copy of these rules shall be made available for
inspection upon request.
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6. Trackside |
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6.1 The following rules will not apply in respect to the
game of Trackside: 2.1, 2.2, 2.3,
2.4, 2.7, 2.8,
2.9, 4.1, 4.2 and
5.2. All other
rules shall apply.
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6.2 Playing of Trackside:
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6.2.1 The instructions on how to play will be available
for inspection upon request at the location of each selling terminal.
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6.2.2 The prize scale for Trackside will be displayed at
the location of each selling terminal.
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6.2.3 Entry in the game of Trackside will be either by
the player completing an approved entry form or giving the terminal operator
verbal instructions and paying the required wager.
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6.2.4 Notes or coin of Australian legal tender, chips,
casino promotional vouchers, re-investment of winnings from tickets or the
transfer of credits to the gaming machine by the central monitoring
system will be used to play the game of Trackside.
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6.2.5 The player is responsible for checking the
accuracy of ticket details prior to the commencement of a game.
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6.2.6 Tickets can be checked for winnings or refunds by
terminal operators entering the ticket serial number at a selling terminal
using a scanner or numeric keypad.
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6.2.7 Winnings or refunds for any
un-played games can be
collected at the end of any game.
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